TRANSMISSION: un projet projet Kickstarter d’aventure splendide
Présentation du Kickstarter de TRANSMISSION, un jeu d’aventure et de survie peint à la main et qui semble assez intéressant pour avoir attirer mon regard! Le jeu fera la part belle à l’exploration et aux combats tactiques. Il ne s’agit pas d’un action-RPG, il faudra bien réfléchir à ce que l’on fait et à son positionnement en plein combat.
Le jeu propose également du craft et des éléments de survie ainsi que des puzzles, un mix à la mode en ce moment!
Voici d’ailleurs la liste des influences pour le jeu:
VIDEO GAMES:
The Dig
Ico
Resident Evil
The Secret of Monkey Island
System Shock 2
Zelda and Zelda-A Link to the Past
FILMS:
2001: A Space Odyssey
Alien
Blade Runner
Ex Machina
Gattaca
Solaris
Présentation:
Transmission is a hand painted action-adventure game that blends tactical combat, vast exploration, and intricate puzzle solving, along with a rich narrative in the realm of great science fiction cinema.
You find yourself deserted on an unknown planet, with little indication of how you arrived. Armed with your trusty plasma cutter and your ship’s sentient artificial intelligence computer, you must search for a way home. During your journey you will uncover secrets and challenges beyond your imagination, along with a hidden past that this strange planet holds. As you discover this hidden past, you will ultimately have to confront your own…
Hand Painted Art Style – Everything is hand illustrated with a stylized and unique look. It is painterly and expressive, yet still contains loads of specific details.
Exploration – A distinctive and vast game world for you to explore. The world is dark, mysterious and dangerous. You will need to use your wits and have a strong will in order to push forward and uncover the hidden secrets it holds. If you are fortunate in finding these secrets, you will be rewarded with large areas to explore with deep story content and hours of entertaining game play.
Tactical Combat – Enemies are brutal and engaging. Combat is fast paced, but always needs to be approached with caution. Simply running into a fight will guarantee you perish swiftly. You must block, dodge, parry and be ready to strike when the opportunity is right.
Enemies – You will face organic creatures and artificial guardians on your quest. Each enemy has specific traits that require you to study their behaviors in order to find the appropriate method of attack. Below are some sample sketches:
Crafting – You will find various workstations hidden throughout the world. At each of these, you will be able to craft special equipment and weapons from the supplies you retrieve via exploration and combat. Items can also be broken down into raw materials (supplies), in order to craft new items. You will need to be on the look out for schematic documents that outline « recipes » for new creations, or you have the option of experimenting with supply combinations on your own.
Puzzles – Thoughtful and interesting puzzles compliment the combat. Search for relics, combine items and problem solve in order to move past obstacles and open gateways to new areas.
Interactive Environments – Search drawers, open containers, pull levers…there are many items that will help you along the way, and exploring the world around you in detail is imperative to your survival.
Downed Ship – This is your base camp where you are able to research items, craft necessary equipment, speak to your Onboard Computer, get some needed rest, and a variety of other options as you progress further in your journey.
Onboard Computer – Your ship comes with a Sentient Artificial Mainframe (SAM 4600). It will help decipher clues, offer advice and give guidance as you explore your new surroundings. It might even strike up random philosophical conversations with you from time to time. You can access it in your downed ship and it will also follow your every move via a helmet camera, so it will be with you every step of the way.
Cut Scenes – Transmission is both an outer journey and an inner journey. Beyond the game play, there is an emotional story being told via hand painted imagery that is brought to life with movement and music. These scenes offer a glimpse of your past, which you will slowly piece together via exploration. The more you explore the outer world, the more insight you gain into your past