Moonlighter

Moonlighter: un projet Kickstarter pour les fans de Recettear

Moonlighter: un projet Kickstarter pour les fans de Recettear

Présentation du Kickstarter de Moonlighter, un jeu d’action dans lequel on contrôle un jeune tenancier de magasin qui doit aller dans des donjons afin d’alimenter ton stock. On retrouve ce qui faisait tout le charme de Recettear, un excellent jeu du genre hélas méconnu. On retrouve pas mal d’influences comme Rogue Legacy, Binding of Isaac ou The Legend of Zelda.

La réalisation a l’air chatoyante et réussie avec un pixelart particulièrement sympathique. Reste bien entendu à voir comment va se jouer le jeu et si l’amusement est présent sur de nombreuses heures. Il faudra gérer son équipement et investir dans des upgrades afin de pouvoir débloquer toujours plus de donjons. Ca promet!

On peut trouver le jeu à 15$ mais également des Tiers à 20$ et 40$ qui vous donneront droit à des goodies fort sympathiques ainsi qu’à une place en version Beta pour le tier à 40$.

Présentation:

Moonlighter is a rogue-lite game about Will, a shopkeeper that dreams of becoming a hero.

To make a living, he needs to venture into the dungeons near his town, defeat strange enemies and loot items he can sell at his shop. Managing the gold from those sales wisely is the only way he’ll get strong enough to open the last dungeon.

Moonlighter has infinite randomly generated dungeons, many cool and expensive items, lots of weapons, five tough bosses, tones of gold and dozens of weird enemies. You start with some cheap equipment. And a shop.

The game will be available on Steam (PC, MAC & Linux) first and then, hopefully, we’re plannig to offer it on the digital stores of PlayStation 4 and XBOX ONE.

Moonlighter has a dual nature. At its core, it is an action rogue-lite: focused on combat, looting and exploring procedurally generated dungeons. Though, in order to get stronger and become hero, the player will need gold, a lot of gold. To get it, he will need to sell the items he finds on the dungeons and wisely invest the money on shop upgrades, new equipment, etc.

We want the player to have a lot of fun exploring dungeons, defeating enemies and getting more powerful, but also to worry about questions like: How much money should I ask for this item? Should I keep or sell this artifact? Should I invest my money on more shop space or potions? Which weapon should I upgrade? How do I get enough money for that?

Most of the game time will be spent fighting amazing enemies in dungeons but we want the player to constantly wonder: “how am I getting the highest amount of gold out of this situation?”

The main references of the game are:

Rogue Legacy: Due to its roguelike mechanics of exploration, character improvement, level distribution and bosses.

Binding of Isaac: Its camera and dungeon generation.

The Legend Of Zelda: The minish cap: Character size and combat. It’s also an important art reference.

The gameplay of Moonlighter, unlike other roguelike games, focuses on the character progression, creating a longer, more strategic gameplay focused on exploration, management and combat.

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