Knights and Bikes – Un projet Kickstarter coopératif et délirant
Présentation du Kickstarter de Knights and Bikes, un futur jeu coopératif des géniaux géniteurs de Tearaway, LittleBigPlanet et Ratchet & Clank. Le projet demande 100k£ ce qui peut paraitre léger mais heureusement le projet comprend pas mal de paliers à atteindre.
On peut trouver le jeu à 12£ mais également des Tiers à 25£ et 40£ qui vous donneront droit à des goodies fort sympathiques ainsi qu’à une place en version Beta.
Inspired by games like Earthbound and Secret of Mana and films such as The Goonies, we would like to take these, along with of our favorite childhood memories, and channel it all through our years of experience making games.
The key ingredients of Knights and Bikes:
In Knights and Bikes, you will play as Nessa and Demelza on their quest for the truth behind the medieval legends of Penfurzy, an island on the fast track to financial ruin and literal destruction. Recruit a party of creatures from all walks of life, enlist and inspire deflated islanders, and embark on an adventure to find the hero the island so desperately needs.
Teaming up with Demelza’s pet goose, and the pickled severed head of a fallen-knight, they fling Frisbees at demons, trick-out their bikes to reach new locations, and increase their abilities with each islander they rescue.
Knights and Bikes takes place on the island of Penfurzy, an island off the coast of Cornwall, where great medieval legends have driven centuries of culture. Inspired by Rex’s childhood, it is a place where fact and fiction are inextricably intertwined.
As such, the island has a case of multiple identities. On one hand, it is a home for the islanders who live a life full of tradition, history, and pride. But on the other hand, it is a tourist attraction that is expressed almost as self parody through arcades, crazy-golf, and other fleeting diversions.
Penfurzy Island Our story takes place in the 80s when the island’s most prized relic is proved to be fake, raising questions about Penfurzy’s legends. We pick up in the fall of 1987, the end of the island’s worst tourist season ever. All the mainlanders have gone home. Well, all except one.
As Nessa and Demelza begin their search for the truth behind the island legends, they unleash mysterious spirits that possesses many of the island’s inhabitants, human and animal alike. It’s up to our heroines to figure out what these spirits want, where or even when they’re from, and ultimately how to stop them.
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