Close Your
Présentation du Kickstarter de Close Your, <a href="http://
Présentation:
» target= »_blank »>un jeu indépendant dans lequel on doit vivre une vie en accéléré. Le concept est simple mais rudement efficace, à l’aide d’une webcam, le jeu scrute nos yeux et dès que l’on cligne de l’œil, notre histoire fera un bond en avant. L’idée est juste géniale mais elle nécessite tout de même d’avoir une webcam pour pouvoir en profiter!
Les sommes demandées sont raisonnables, ils demandent 20000$ et ils ont déjà récolté 240000$. Du coup le jeu est financé et si le projet vous intéresse et que vous disposez de 15$, vous pouvez aider le financement global du jeu. Il y a quelques tiers intéressants comme l’édition à 25$ qui propose une édition collector digitale.
Présentation:
Close Your is a first person interactive short story where you live an entire life, from birth to death, and make decisions big and small that shape the outcome of that life. The catch is that each scene only lasts as long as you can keep your eyes open. The game uses your webcam to track your eyes in real life, so every time you blink, you skip forward: could be five seconds or five years. Life literally flashes before your eyes as you try desperately to hold onto each fleeting moment.
With your help, Close Your will release onto Steam in February 2017.
As you look up, you see the oncoming car. It’s too late. You close your eyes to brace for impact and time seems to stop. When you open them again, you are standing in front of Death himself…
After signing away your life, Death sends you back to earth for one last visit. You now blink through your entire life, from the most mundane moments to the most vital. You learn to walk, struggle through school, face the monotony of work, meet the person you’ll spend the rest of your life with, and even raise a child of your own.
Since blinking is an inevitable physical process, each of these vignettes is imbued with inherent tension. You may close your eyes on your first kiss, and open them at your wedding, or close your eyes on a fight with your mother, only to open them at her funeral.
Close Your’s narrative branches by tracking how you behave in each scene, rather than presenting you with obvious moral choices. When sitting at the office do you do your work on the computer, or do you listen to an amusing co-worker’s joke? The game clocks these behaviors and the story adapts dynamically to reflect your unique disposition and values, your strengths as well as your flaws.
With each iteration of Close Your we’ve improved our game’s look with the resources we had at our disposal. With your help, we want to redesign our game’s look from the ground up, with unique models and animations for each character and every scene. We think this is absolutely vital to creating an immediate connection between players and in-game characters.
We’ve already begun creating a more specific and emotionally rich aesthetic for Close Your’s levels and NPC’s.